
Extra Credits
Season 2026
A weekly show discussing various topics on the video game industry and the consumers.
Where to Watch Extra Credits • Season 2026
4 Episodes
- Video Game Difficulty is Hard but its doesn't have to be.E1
Video Game Difficulty is Hard but its doesn't have to be.Difficulty settings are one of the most controversial tools in game design, and they might be solving the wrong problem. In this episode, we look at where difficulty settings came from, why they often fail players, and how modern games use adaptive systems to balance challenge, pacing, and enjoyment without forcing players to make impossible choices at the start of a game. - 10 Years Later: Comedic Games 2.0E2
10 Years Later: Comedic Games 2.0In this episode, we break down how comedy works in games, from classic written humor like Portal, and The Stanley Parable to gameplay-driven chaos like What the Golf?, Octodad, Gang Beasts, and PEAK. We explore how structure, expectations, failure, and lack of control turn gameplay itself into the punchline. - From League of Legends to Deadlock: Understanding MOBAsE3
From League of Legends to Deadlock: Understanding MOBAsIf you’ve ever wondered why MOBA games feel overwhelming, why experienced players dominate new releases like Deadlock, or how to improve at MOBA-style gameplay, this deep dive will help you understand the strategy, teamwork, and design philosophy that define the genre. - Can Magic Survive Universes Beyond?E4
Can Magic Survive Universes Beyond?In recent years, Magic: The Gathering has dramatically expanded its crossover lineup through Universes Beyond—a series of releases that bring characters and worlds from outside the Magic multiverse into the game. From Arcane and The Lord of the Rings to Fallout and Warhammer 40,000, the list of collaborations keeps growing. But why has Wizards of the Coast leaned so heavily into crossovers since Universes Beyond launched in 2021? Is this a brilliant strategy to bring new players into Magic, or does it risk diluting the identity of one of the most influential trading card games ever made?