In the Second World War, German U Boats became a threat to all Allied shipping. By using under utilised resources like the WRENS and other experienced Naval staff, a solution was developed.
The MastermindThe Mastermind: World War II breaks out and a force of U-boats attempt to starve Britain into submission. Meanwhile, Vera Laughton Mathews recruits talented women into the Wrens.
False Dawns
E2
False DawnsFalse Dawns: France falls in 1940 and Donitz's U-boats embark on a race to sink British merchant ships. Roberts' wargaming ideas are at last entertained by a desperate Admiralty.
The WRENS
E3
The WRENSThe Wrens: Though the Admiralty are convinced the Allies have the expertise to defeat Germany, Roberts and the Wrens start devising wargaming tactics to combat U-boat formations.
The Game
E4
The GameRoberts and Laidlaw have uncovered a flaw in the Royal Navy's anti U Boat tactic called 'Buttercup'. They then set about modelling a counter tactic, by wargaming various scenarios, and finally develop 'Operation Raspberry'.
Stalemate
E5
StalemateFrustration rise on both sides. For every new tactic, the enemy comes up with a countermeasure. This places ever more pressure on Roberts and Laidlaw to ensure that their gaming produces the best tactics for the Navy.
The End Game
E6
The End GameWATU faces a crucial encounter for ONS.5 in the battle of the Atlantic. Donitz unleashes the new torpedo targeting on escort ships. Roberts and Laidlaw must again develop new tactics to retake the advantage.